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Skeleton Key

Project type

Capstone

I’ve started work on my capstone project “Skeleton Key” for my Game Design degree!
The project is a puzzle-platformer set in a haunted manor. My focus is on level design, but I get to implement one of the few mechanics our game will have, and it’s been a puzzle of its own to solve
This project is pushing me and will continue to push me to refine my game design skills while collaborating in a team setting. I’ll be sharing updates as we go. I would love to hear feedback from fellow developers and designers! What’s the most valuable thing you learned during your own capstone or first big project?

Note: The Details in the foyer were largely placed by my Teammate Zachary Butler, I was the designer around the initial style of the room itself with a few placed details.

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